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Game Developer

Sayer Weselak

I'm a lifelong enthusiast of all things technology, having embarked on my digital journey from a tender age of just 6 months. This innate fascination has evolved into a deep-rooted passion, propelling me to explore the ever-evolving world of technology with unwavering curiosity. With proficiency in C#, Unity, and GitHub, I have honed my skills to bring creative ideas to life in the digital realm. My quest for knowledge never ceases, as I'm currently immersed in the captivating realms of Blender and digital design, eager to expand my horizons and push the boundaries of creativity in the digital landscape. My journey in technology is a testament to my dedication and determination to continuously innovate and create in this dynamic field.

About me.

On the daily I am using Unity, C# and GitHub.

I am also familiar with Unreal engine,  Java, Python, HTML & CSS.

I like to explore my creative side in Blender, and AE sprite.

What I

work with

Projects

Prepare for an epic cosmic battle in "Stellar Siege: Galactic Showdown." In this high-octane space shooter inspired by the classic Asteroid game, you'll navigate your agile spacecraft through treacherous asteroid fields, engage in intense dogfights, and obliterate enemy ships in the vastness of space. With cutting-edge weaponry and swift reflexes, you'll face off against relentless foes seeking to conquer the galaxy. Will you emerge as the ultimate space ace, or will your ship be reduced to stardust? Brace yourself for non-stop action and exhilarating combat in Stellar Siege: Galactic Showdown!

Created by Sayer W, Philip D, Jim W, and Lucas M.

This project served as a valuable team-building exercise and an opportunity for honing our Git proficiency. My role in the project primarily focused on programming and UI development, allowing me to contribute my technical expertise to the team's collaborative efforts.

Stellar Siege: Galactic Showdown

Embark on a thrilling journey into the world of strategic warfare with "Elemental Guardian Defense," a captivating 3D tower defense game that combines the best elements of Brackeys' tower defense tutorial and Gem Craft. Your task is to become the ultimate guardian of the realm, defending it against relentless waves of enemies. But here's the twist: you wield the power of elemental gems to customize and enhance your towers, making every battle a unique and strategic experience.

Created by Sayer W. and Ty W.

This project was our capstone project for the circuit stream boot camp. It showcases my C# and Unity Development skills as I was the lead developer for the project.

Elemental Guardian Defense

I led the development of a midterm project at Circut Stream, focusing on the implementation of essential design patterns commonly used in game development. The project centered around puzzles designed to illustrate the practical application of design patterns such as object pooling, command patterns, and receiver patterns.

This project reflects my commitment to incorporating fundamental design principles into game development. It demonstrates my proficiency in creating engaging puzzles while emphasizing the significance of robust design patterns for scalable and maintainable code.

Turing Test

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